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Esports Arena & Gaming Lounge

The HUB Esports Arena & Gaming Lounge is a 1,000 square-foot full-service gaming center with 40 high-end gaming computers supporting casual and competitive gaming and virtual reality. It serves as the nerve-center and nexus between student communities, interactive media partners, and gaming culture.

Gaming Rates

1 hour 10 hours
UW Students $3.50 $30
UW Faculty/Staff $4.50 $40
General $6.00

Virtual Reality Rates

1 hour
UW Students $10.50
UW Faculty/Staff $13.50
General $18.00

Gaming Licenses

Many pc games are free to play with no license (Fortnite, Apex Legends, etc).  Games sold by gaming manufactures require a license to play.  HUB Games provides limited licenses for those games that we offer.  Esports Arena guests my log into their own gaming accounts (Steam, Origin, etc.) to play games they have purchased on their own.

PC Gaming Accounts

Note: all gaming customers will need to create a HUB Games ggLeap account and pre-purchase gaming hours.  All hours purchased need not be used at once and will remain in the gamers’ account indefinitely.  Please see the HUB Games front counter to create a HUB Games ggLeap account, to add hours to your account, or to check out a gaming headset.
Note: please be mindful of your username as it will show up on our leaderboards for all to see.

Our collection of pc games includes:

  • Assassin’s Creed
  • Apex Legends
  • Borderlands
  • Call of Duty: Black Ops 4
  • Civilization 6
  • Counter-Strike: GO
  • Destiny 2
  • Diablo 3
  • Dota 2
  • Fortnite
  • Hearthstone
  • Heroes of the Storm
  • League of Legends (Unlocked)
  • Minecraft
  • Overwatch
  • PUBG
  • Rainbow Six Seige
  • Rocket League
  • Sims 4
  • Smite
  • Starcraft (Remastered)
  • Starcraft II
  • Team Fortress 2, and more!

Virtual Reality

HUB Games uses the HTC VIVE Pro headsets.

VR Games include: Beat Saber, Blueshift, Space Junkies, Thrill Rollercoasters, and Keep Talking and Nobody Explodes.

UW Esports Pillars

Fostering relationships through a shared passion for gaming and driving a culture of equity, inclusion, and peer health

Academic integration and co-curricular experience that un-tethers learning from the classroom and creates a career development pipeline

Cultivating the next generation of competitive gamers and developing a gaming brand through esports excellence

The Esports Arena & Gaming Lounge is partially funded by the Student Technology Fee.

Bad Company

HUB Games 8 Ball Tournament

HUB Games 8 Ball Tournament

Shaun King at the HUB

Shaun King at the HUB

POSTPONED: Casey Neistat

POSTPONED: Casey Neistat


Christina Buckman
University of Washington

Justin Camputaro, PhD
University of Washington

Karee Shaw
Washington State University