Attention : During Pool Hall reservations esports customers will need to use the fire exit door in the PC Gaming Lounge to enter and exit the Esports Arena.

The HUB Esports Arena & Gaming Lounge is a 1,000 square-foot full-service gaming center with 40 high-end gaming computers supporting casual and competitive gaming and virtual reality. It serves as the nerve-center and nexus between student communities, interactive media partners, and gaming culture.

Gaming Rates

1 hour 10 hours
UW Students $3.50 $30
UW Faculty/Staff $4.50 $40
General $6.00

Virtual Reality Rates

1 hour
UW Students $10.50
UW Faculty/Staff $13.50
General $18.00

PC Gaming User Accounts

Note: all gaming customers will need to create a HUB Games ggLeap account and pre-purchase gaming hours.  All hours purchased need not be used at once and will remain in the gamers’ account indefinitely.  Please see the HUB Games front counter to create a HUB Games ggLeap account, to add hours to your account, or to check out a gaming headset.
Note: please be mindful of your username as it will show up on our leaderboards for other guests to see.

Gaming Licenses

Many pc games are free to play with no license required (Fortnite, Apex Legends, etc).  HUB Games provides limited licences for games like Minecraft, Rainbow Six Siege, etc.  In addition, gamers my log into their own gaming accounts (launchers Steam, Origin and Epic) to play games they have personally purchased.

Virtual Reality

HUB Games uses the HTC VIVE Pro headsets.  Our two VR stations are by reservation only and guests must reserve both stations.  

VR Games include: Beat Saber, Blueshift, Space Junkies, Thrill Rollercoasters, and Keep Talking and Nobody Explodes.

HUB Games hosts FREE Learn to Play Workshops

Workshops are hosted for game-play learning and to build the HUB’s first Esports Pillar of Community.  The schedule of upcoming Workshops can be found on our events page here.

UW Esports Pillars

Fostering relationships through a shared passion for gaming and driving a culture of equity, inclusion, and peer health

Academic integration and co-curricular experience that un-tethers learning from the classroom and creates a career development pipeline

Cultivating the next generation of competitive gamers and developing a gaming brand through esports excellence

The Esports Arena & Gaming Lounge is partially funded by the Student Technology Fee.